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King's Indian Defense

Intermediate Aggressive

Dynamic counterattack on the kingside. Combative.

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1. d4 › King's Indian Defense Change
Sequence
1.d4Nf62.c4g63.Nc3
Possible Variations81
3... Bg781 variations
Other Openings2
Bg7Benoni DefenseKing's Pawn Line, with Bg5
d5Grünfeld Defense

The King's Indian Defense is a reply for Black to 1.d4, defined by 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6. Black lets White occupy the center with pawns, tucks the king away behind the g7 bishop, then strikes at that center with ...e5 or ...c5. The game often turns into a race between two attacks on opposite wings.

ECO code
E60–E99
Moves
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6
Style
Aggressive
Recommended level
Intermediate
Played by
David Bronstein, Bobby Fischer, Garry Kasparov, Teimour Radjabov

The idea: give up the center to hit it harder

After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6, White has three pawns in the center and Black has none beyond the third rank. That is the plan: Black develops the knight, fianchettoes the bishop on g7, castles, and only then challenges the center.

This approach is called hypermodern: a pawn center is only a strength if it cannot be attacked. Black's two levers are ...e5, the most common, and ...c5. Both hit the d4 pawn, which sits on the long diagonal of the g7 bishop, a diagonal that opens as soon as the f6 knight moves.

The King's Indian suits players who like unbalanced positions and accept less space for a few moves in return for very real counterplay.

The price to pay: less space

Black is cramped, and the position can become suffocating if Black just waits. The ...e5 or ...c5 push has to come at the right moment, before White has consolidated everything.

White often answers ...e5 with d5 and closes the center. The pawn chains lock: d5-e4 for White, d6-e5 for Black. The classic rule then applies: each side attacks where its pawns point, White on the queenside with c5, Black on the kingside with ...f5, once the f6 knight has stepped aside.

The g7 bishop is then blocked by its own e5 pawn. That is not a problem: it protects the king and comes back to life as soon as lines open. So do not trade it lightly.

Four systems for White

White has four main systems. Three are chosen on move five; the fourth, the fianchetto, is chosen earlier and delays e4.

5.Nf3 and 6.Be2, the Orthodox Variation

The most natural development, often called the Classical Variation: 5.Nf3 O-O 6.Be2 e5. After 7.O-O Nc6 8.d5 Ne7, the center closes and the race begins. White can also play 7.d5 (Petrosian Variation) or 7.dxe5 (Exchange Variation).

5.f3, the Sämisch Variation

The f3 pawn shores up e4 and prepares Be3 and Qd2, often followed by queenside castling and then g4 and h4 against Black's king. Black answers with ...e5, with ...c5, or with ...Nc6, ...a6 and ...Rb8 to prepare ...b5.

5.f4, the Four Pawns Attack

White grabs as much space as possible with four pawns abreast and threatens e5. This center looks impressive but is fragile: Black castles and hits it at once, typically with 5...O-O 6.Nf3 c5 7.d5 e6, to open lines.

g3, the Fianchetto Variation

With 1.d4 Nf6 2.c4 g6 3.Nf3 Bg7 4.g3, White fianchettoes a bishop too and delays e4. White's king is safer, so Black's attack has less to bite on and the game is more positional. Black plays ...d6 and ...O-O, then ...e5, ...c5, or ...Nc6 and ...a6.

The race in the Orthodox Variation

The most famous line is the Aronin-Taimanov Defense, often called the Mar del Plata Variation: 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7. After 9.Ne1 (the Classical System) Nd7 10.f3 f5 11.Be3 f4 12.Bf2 g5, you reach the structure on the board.

White plays on the queenside: the e1 knight heads for d3 to support c5, which will open the c-file toward the c7 square. 9.b4, the Bayonet Attack, pursues the same goal faster. Black has freed the f-pawn by retreating the knight to d7, then pushed ...f4 and ...g5: the pawns are marching on White's king.

Every tempo counts. If Black defends too much on the queenside, the attack comes too late; if Black ignores it completely, White breaks in on c7. The principle: defend just enough and prepare ...g4.

Plans for both sides

In the same position, each side has two main ideas.

White

  • Open the c-file Nd3 supports c5, then cxd6 opens the c-file for a rook on c1. The target is c7, at the heart of Black's camp.
  • The knight on b5 Nb5 eyes c7 and a7. Together with the pressure on the c-file, it forces Black to defend instead of attacking.

Black

  • The pawn storm ...h5 and then ...g4 open lines in front of White's king. The g4 pawn attacks f3, which protects e4 and the king.
  • The pieces follow The e7 knight comes to g6, the d7 knight to f6. A rook on f7 defends c7 along the seventh rank while staying close to the king.

The Averbakh Variation trap

In the Averbakh Variation, 5.Be2 O-O 6.Bg5, the g5 bishop eyes the f6 knight. The usual 6...e5? is a mistake here: after 7.dxe5 dxe5 8.Qxd8 Rxd8, Black's rook lands on d8, on the g5 bishop's diagonal, right behind the f6 knight.

Your move as White: find the move that wins material.

Hint The f6 knight is pinned to the d8 rook. Which White piece can attack it a second time while also eyeing c7?

Explanation

9.Nd5 attacks the pinned knight a second time and also threatens Nxc7, which would win a pawn and attack the a8 rook. The best defense, 9...Nxd5, loses the exchange after 10.Bxd8: Black has only a knight for the rook. The other moves are no better: 9...Rd7 loses a piece after 10.Bxf6 Bxf6 11.Nxf6+, which forks king and rook, and 9...Nbd7 or 9...Rd6 allow 10.Nxc7. Against the Averbakh, Black plays 6...c5 or 6...h6 first and only pushes ...e5 once the pin has been dealt with.

Common mistakes by Black

These mistakes come up again and again in club games, sometimes straight out of the opening.

  • Staying passive: without ...e5 or ...c5, White keeps a free center and gains space on both wings.
  • Trying to play ...f5 with the knight still on f6: the f7 pawn is blocked, so first send the knight to d7, e8 or h5.
  • Attacking on the wrong wing: once d5 has closed the center, the queenside belongs to White. Black defends there just enough and puts the energy into ...f5, ...f4 and ...g5.
  • Letting the g7 bishop be traded for nothing: in the Sämisch, Be3, Qd2 and then Bh6 aim to exchange it, and the dark squares around Black's king become weak.

What the games say

Results after 4...d6, by Lichess rating
RatingGamesWhite winsDrawsBlack wins
1000–1399734,70949%4%48%
1400–17994,392,28249%4%47%
1800–21998,667,29650%5%45%
2200+2,190,49150%7%43%
Most played next moves, 1000–1399
MovesGamesShare of games, in %
5.Nf3323,73544
5.Bg571,86810
5.f456,4828
5.Bd346,6636
Other moves235,96132
Most played next moves, 1400–1799
MovesGamesShare of games, in %
5.Nf31,621,31937
5.f4634,82614
5.f3370,3808
5.Bd3370,2828
Other moves1,395,47532
Most played next moves, 1800–2199
MovesGamesShare of games, in %
5.Nf32,321,27127
5.f41,551,48018
5.f31,511,35017
5.Be2936,76611
Other moves2,346,42927
Most played next moves, 2200+
MovesGamesShare of games, in %
5.Nf3616,74728
5.f3464,78821
5.Be2458,52221
5.f4235,90111
Other moves414,53319

15,984,778 blitz, rapid and classical games played on Lichess (Lichess opening explorer, October 4, 2026). Lichess ratings, not FIDE Elo.

Practice

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Frequently asked questions

Is the King's Indian Defense good for beginners?

Yes, if you like to attack and accept tense positions. The setup is easy to remember (Nf6, g6, Bg7, d6, O-O, then ...e5), but the main lines are theoretical and a mistake in timing is costly. Start by understanding the structures rather than memorizing moves.

What is the difference between the King's Indian and the Grünfeld?

Both start with 1.d4 Nf6 2.c4 g6 3.Nc3. The Grünfeld Defense plays 3...d5 and attacks the center at once. The King's Indian plays 3...Bg7 and 4...d6, lets White take e4, and only strikes afterward.

What is the main line of the King's Indian?

The Orthodox Variation: 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7. The center closes and the game becomes a race: White prepares c5 (9.Ne1, 9.b4 or 9.Nd2), Black prepares ...f5 against the king.

How do you play against the Sämisch Variation?

Castle, then pick a plan: ...e5 to close the center, ...c5 to hit it at once, or ...Nc6, ...a6 and ...Rb8 to prepare ...b5. If White castles queenside, that queenside counterplay becomes an attack on White's king.

Can you play the King's Indian against 1.c4 or 1.Nf3?

Yes, the Nf6, g6, Bg7, d6 and O-O setup works against almost every flank opening. If White plays d4 and e4, you are back in the King's Indian; otherwise you reach English Opening structures.